Ever since zombies has come out on Call Of Duty it has been our favourite mode. You can buy guns, buy perks and build weopons which is just fantastic, but when you see pack-a-punch it is unbelievable to upgrade your weopon damage aswell as double tap for more firerate and damage but what is disappointing is that the zombies become to overpowered after a certain wave (30- above). Pack-a-punch becomes useless as it takes 12 raygun bullets to kill one zombie on wave 45.Juggernaut becomes weaker as it is 2 wacks from a zombie and your dead. It is only wonder weopons that may stand a chance againts the overpowered zombies but only one person can get it. how can a zombie still be alive if it is in a human body. For example an RPG shooting a zombie in the face on wave 45 doesnt do anything, you have to shoot the RPG 10 times to just kill 1 zombie and damage the rest. They need to add twice as many zombies each wave but keep the zombie health low and the gun damage high as there is no point in having guns upgraded. How can a zombie survive against a claymore which can blow up half a shopping centre.
Treyarch should work together with a more successful company which is Infinity Ward and maybe add support like what they had in Survival Mode by adding airstrikes,Delta and Riot squad. People would say that is unfair but in zombies people end up dying from up to wave 30 because there getting to overpowered. We are meant to reachwaves 100 every game as what is the point of having it. Pack-a-punch doesnt add damage because the zombies dont die.
Please comment if you agree if it is unfair.