1: Great weapon selection. If you don't the Blundergat( which it is pretty good) you got the death machine in the box. we also have many new box guns and great wall weapons. No bowie knife and knuckles are ok to me because we have golden spork. The only problem is no semtexes.
2: Music addition is great. Perks could of still had their jingle.
3: Good EEs for solo, good EEs in general. For those people just looking for hardcore reasoning in maps. I don't understand you. How fun is completing the EEs on Transit and Die Rise really? So is the "metaphor" of shooting the ballistic knife in the Buhda room really fun to you? At least in MOTD it had purpose. Great rewards for the EEs. Main EE had an ending. Small EEs had great weapons to have. Once you had completed entire map, you completed the main EE.
4: Harder to get set up, but the map design of the double points help you with that. They put it there for a reason.
5: No huge areas to Train, but that's ok. Kino only had the stage. We have the laundry. You can still Congo train on this map also, and get to the people you need to revive. Map is very Traversable, corridors are not that narrow.
6: Purgatory mode is beast, would take over quick revive and who's who any day.
7: Perks are limited. Your choices are deadshot, speed cola, or electric cherry basically. Or if your like me, Deadshot, or electric cherry. They should of put mulekick, PHD, or something else.
8: no way to every perk. I don't care if it's the hardest thing in the world to do. Gimme the option.
9: like the idea of new everything, PaP camo, box skins.
9: great boss, and repetitiveness of plane ride.
Basically map design, secondary equipment selection, and perk selection killed this map.