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Tranzit Theories and Curiosities

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1.) I watched a youtube video recently which gave me new hope.  It's on the outsidexbox channel from way back in november 2012.  It features commentary by Reza.

 

What interests me most about what Reza says is towards the end of the video.  The interviewer asks how long Reza thinks it will take us to find everything in Tranzit.  Reza responds, "Tranzit will take quite a while to find everything, accomplish everything, like the side quests and easter egg so it will have a lengthy amount of playing time."  This by itself doesn't seem like much, however when speaking about the storyline, he says it requires "playing multiple, multiple times, hearing the dialogue, finding clues in the environment, doing the easter eggs and side quests, to really put the story together."

 

I'm curious as to what side quests he is referring to? My first thought was the achievements, but I am not so sure. How does opening all of the doors without getting burned help put the story together? How does killing the Avogadro without getting shocked help put the story together? Or using the teleporter? etc etc....  And if he is not talking about the achievements, then what side quests is he referring to?

 

This also got me thinking about a Jimmy tweet.  "It may be points. or whatever you call them, wait the appropriate amount of time, continue to work"  We have that, along with the infamous "Commitment" tweet.

 

I've played enough school yard basketball to know that tallying is a common way of score keeping.  In other words a tally is a point. A point is a tally. Now everyone knows that the tallies and blue eyes come from playing multiple days in a row.  This takes "playing multiple, multiple times," "waiting", and "commitment" considering no matter how much you play in one day, you still have to wait 24 hours or what not to get your next tally, and it only counts days in a row.

 

I'm not sure how this ties into anything, but I am curious to know why they took the time to put an emphasis on how many days in a row someone has played.  Rank gives an indication of how good you are, or how good your stats say you are, but what possible use does displaying the amount of days played in a row have?

 

Is it coincidence that we've been instructed that it takes points (tallies), playing multiple times, waiting an appropriate amount of time, commitment (all of which are required to obtain the Blue Eyes), and the real kicker.....We were given a hint that it was "right in front of our faces"..? Is this really all coincidence?

 

2.) For those of you who hunted back in the early days, you'll remember a twitter conversation the devs had.  It was something like "I touched the moon today" - "remember to wash your hands before touching a moon".  At first I thought this was cheesy geek code for,"Dude I touched her butt"....assuming it's not though, I did find something interesting last night which I had never noticed before.

 

We all know that you can leave your gun in the PaP and voila no gun. Everything seemed to be normal, but when I bought the galvaknuckles, I could not run.  To be clear, I had no gun, purchased the knuckles, and afterwards I could not run.  I was Russman for anyone curious.  

 

If we can confirm that there is something different about the knuckles when you do not have a gun, it might mean something.  My friend pointed out that if I was indeed slowed by this then it would take someone "staying close to me" to fight the zombies and denizens if there was something to do in the fog, say punch the black box under the church sign for example.

 

Without a gun or being able to run I died pretty quickly, and I have yet to test this any further. It could have been a glitch for all I know, but if anyone has time to test it today please do so!

 

a.) Just a side note, but any research into Krauss reveals that he not only invented the defibrillator, but the same company also manufactured buses and trains...both of which are found in Tranzit.  Food for thought.


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